In D2exp.mpq: data/global/excel/experience.txt data/global/excel/hiredesc.txt data/global/excel/rareprefix.txt data/global/excel/raresuffix.txt data/local/lng/eng/expansionstring.tbl In D2data.mpq: data/local/lng/eng/string.tbl To compile and run the Diablo II Game Editor, you need: Motif version 2.2 X Window System version 11 a variant of unix the Gnu C Compiler, make, and other development tools certain data files from the Diablo II Expansion Set, patch level 1.09: Of course theres stilla lot more to do on this project, but I seem to have so many things to do and solittle time to do it. Ihave made the source code publicly available on my web site. While there is still a learningcurve in writing Motif applications, most of it is turning out to be a lot easier thanI feared.Īfter working on the code for several months, I came up with a program that wasfunctional enough to use for practically all aspects of character and item editing.
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I chose toimplement the interface with Motif because 1) I had already written some minorprograms in pure Xlib and Xt, and Motif was next on my list of things to learn 2) I have OReillys excellent documentation on Motif 1.2 in hardcopy, and recentlydownloaded a PDF version of their updated manuals for Motif 2.0 and 3) manythanks to the Open Group, Motif is now freely available for Free platforms (e.g.,Linux, *BSD), so portability should not be an issue. Because Im a unix person, naturally the GUI had to be in X. Then, because I found myself with a bunch of time on my hands and a suddenurge to code, I decided to redesign my game editor and put a graphical interfaceon in.
But after even moreresearch, I found that the existing pages on the web were very incomplete or out ofdate and in a few cases inaccurate. I then lookedaround the Web and found a couple of other sites that had similar information, soI was able to confirm and fill in a few spots in the file format. d2s file format and item format on my own. In doing a bunch of research (yeah, thats it!) on Diablo II saved games, a decodeda good part of the. But it got very complicated, and one of its shortcomingsdueto its evolution without much planningis that most everything is hard-coded andlinear. I started out with writing a text-based saved game (.d2s) viewer/editor, whichgrew from simply upping the experience to editing the major stats and severalaspects of items.
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Trevin BeattieGame Editor and this manual copyright c 2002-2003 Trevin BeattieDiablo II and Lord of Destruction copyright c 2000, 2001 Blizzard Entertainmentġ Introduction.
Diablo II Game Editorfor Diablo II v1.09 and the Diablo II Expansion Set: Lord of Destruction